Experience:
Programmer - MXT Reality LTD
Realtime simulations of large scale road infrastructure projects.
Virtual Reality software development and research.
Demonstrator - School of Creative and Cultural Industries - University of Portsmouth
Teaching python inside and outside of Maya and graphics programming
principles to university students.
Bachelor's Degree, Computer Games Technology, First Class Honours.
University of Portsmouth
Projects:
Stonehenge VR - MXT |
Traffic studies - MXT |
GeaVR - UoP
|
Custom Game Engine |
Sprite Atlas Addon |
Tech Art |
Top posts from this blog:
[C++, Unreal Engine, VR]
Unreal engine components for composing VR applications and games. Generalised to handle common VR interactions and games types.
[Python, Blender]
Scripts for Importing and Rendering of pre-built 3D facial models in multiple HDRI lighting environments.
Scripts for Importing and Rendering of pre-built 3D facial models in multiple HDRI lighting environments.
[C++, OpenCV, OpenGL, GLSL]
Removing lighting from face images in order to extract albedo values.
Removing lighting from face images in order to extract albedo values.
[C++, Leadwerks, GLSL]
A PBR system implemented in the leadwerks game engine. Leadwerks was chosen in order to show proficiency in working with constraints (lack of full documentation, closed source, working within an existing codebase).
A PBR system implemented in the leadwerks game engine. Leadwerks was chosen in order to show proficiency in working with constraints (lack of full documentation, closed source, working within an existing codebase).