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GeaVR

 

I was one of the main developers of this VR training software. 
I was responsible for development of tools for data visualisation and measurements. I was also responsible for the design and implementation of pipelines for converting Geoscience data sets to navigable 3D environments in Unity.
  • Unity game engine for 3D navigation.
  • Winforms and C# for GUI application.
  • Conversion of .obj and jpeg files to serialised binary format for fast loading at runtime.
  • Conversion of GeoTif image files with embedded geo data to 3D models.
  • Multithreaded optimisation for loading multi-gigabyte terrain datasets at runtime without frame-rate dips.